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ILJA ILMAR NOVIKOV

A Computer Games Technology student at Abertay University from Estonia with an enthusiastic passion for VFX and Tech Art.

Throughout the university studies I found myself wanting to expand the skillset beyond the programmer's route and become versatile in both tech and arts.

Worked on projects in C++ with SFML, OpenGL, DirectX.

The recent game I'm working on as a VFX/Tech Artist is 'Paper Trails' a 3D narrative-adventure game with story-book like visuals. 

Searching for Internships & Junior roles in VFX & Tech Art to specialise in creating effects and shaders

 

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My Latest Work

HLSL Scene | PC

PORTFOLIO

01

Using elements from the classic anime series “Neon Genesis Evangelion” (1995), this project portrays a stylized body of water in space with a number of objects accompanying it.

Coursework project for the Graphics Programming with Shaders using DirectX 11 and HLSL 

HLSL Scene

02

Inspired by the level design from “Kingdom Hearts: Chain of Memories”, this project, in real time. depicts a procedural approach on how the dungeon layout can be constructed by combining L-Systems and terrain generation. Users can create a dungeon layout and navigate through each room to create their own landscapes.

University coursework project that explores procedural generation methods using DirectX 11 in Autumn 2022

03

A blend of 2D pixel art with a 3D environment inspired by "Octopath Traveler" from Square Enix

With this project, I wanted to push myself and see what I could improve on from my previous year's SFML game, "First Fantasy." We were asked to construct a 2.5D game with loaded 3D models and all physics computed in the XY-plane for an assignment. I was immediately motivated by the desire to overcome the restrictions of Box2D, which does not provide collision detection on the Z-axis.

04

This project tested my creativity and abilities as an architect and programmer.
The most difficult component was creating realistic shadows. And it's impossible to state that I did it flawlessly. The scene features two types of rendering shadows: "imposter" and planar shadows. With planar shadows I achieved illusions of "double" and "soft" shadows.

Coursework project for the Graphics Programming module in Autumn 2021

05

An old school pixel graphics Turn-Based RPG inspired by the "Final Fantasy" series

It was a pleasure to work on SFML. As the first game framework I'd ever touched, this one appeared to be pretty quick to grasp. I immediately chose to test myself with an RPG game. I would be lying if I said it wasn't a daunting task. While all of the sprites and textures were taken from open-sources, I created the level and overworld opponents from scratch with some Paint magic and tile map making programs.

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